Post by Link on Jul 9, 2008 11:30:32 GMT -5
en.wikipedia.org/wiki/The_Legend_of_Zelda:_Link%27s_Awakening
The Legend of Zelda: Link's Awakening, known in Japan as Zelda no Densetsu: Yume o Miru Shima (ゼルダの伝説 夢をみる島, Zeruda no Densetsu Yume o Miru Shima?, lit. "The Legend of Zelda: Dreaming Island"), is an action-adventure game developed and published by Nintendo for the Game Boy handheld console. It was released in Japan on June 6, 1993 and in North America later that year.[1][2] It is the fourth official installment in The Legend of Zelda series,[4] and the first for a handheld game console.
Link's Awakening is one of the few Zelda games that does not take place in the fictional land Hyrule, does not feature the fictional relic the Triforce or the primary antagonist of the series, Ganon. Instead the player's character Link begins the game stranded on Koholint Island. Learning that the island is watched over by a mysterious creature known as the Wind Fish, Link fights monsters and solves puzzles in order to find eight instruments that will awaken the Wind Fish— if the sleeping creature is not awoken, Link will be trapped on Koholint Island forever.
Upon its release, Link's Awakening set the base for later handheld Zelda games. A remake for the Game Boy Color, The Legend of Zelda: Link's Awakening DX, was released in 1998. It features compatibility with the Game Boy Printer, as well as an exclusive color-based dungeon to capitalize on the Color's palette. Most publications rated the original game positively, despite technical restraints imposed by the absence of color; the DX version went on to receive higher scores than the original, including IGN rating it in the top 100 games of all time.[5] To date, Link's Awakening has sold approximately 3.83 million units, while Link's Awakening DX has sold 2.22 million.[6]
The Legend of Zelda: Link's Awakening, known in Japan as Zelda no Densetsu: Yume o Miru Shima (ゼルダの伝説 夢をみる島, Zeruda no Densetsu Yume o Miru Shima?, lit. "The Legend of Zelda: Dreaming Island"), is an action-adventure game developed and published by Nintendo for the Game Boy handheld console. It was released in Japan on June 6, 1993 and in North America later that year.[1][2] It is the fourth official installment in The Legend of Zelda series,[4] and the first for a handheld game console.
Link's Awakening is one of the few Zelda games that does not take place in the fictional land Hyrule, does not feature the fictional relic the Triforce or the primary antagonist of the series, Ganon. Instead the player's character Link begins the game stranded on Koholint Island. Learning that the island is watched over by a mysterious creature known as the Wind Fish, Link fights monsters and solves puzzles in order to find eight instruments that will awaken the Wind Fish— if the sleeping creature is not awoken, Link will be trapped on Koholint Island forever.
Upon its release, Link's Awakening set the base for later handheld Zelda games. A remake for the Game Boy Color, The Legend of Zelda: Link's Awakening DX, was released in 1998. It features compatibility with the Game Boy Printer, as well as an exclusive color-based dungeon to capitalize on the Color's palette. Most publications rated the original game positively, despite technical restraints imposed by the absence of color; the DX version went on to receive higher scores than the original, including IGN rating it in the top 100 games of all time.[5] To date, Link's Awakening has sold approximately 3.83 million units, while Link's Awakening DX has sold 2.22 million.[6]